
Tidal Rush
Jack is a tidal force on the battlefield, literally and figuratively, unleashing a pulse that deals 280% Area of Effect damage and immobilizes the enemy for 1.5s.
Jack is a Mythic Generation 2 Archer hero in Lordrush, with 3 conquest skills (Tidal Rush, Fermented Blow, Lucky Hit) and 3 expedition skills (Wild Card, Rumhead, Dynamo), plus the exclusive widget Mistweaver. In the Hunting Trap, Jack is an excellent rally leader (S tier) but not recommended as a joiner. Pick a skill level to see every value.

Jack is a tidal force on the battlefield, literally and figuratively, unleashing a pulse that deals 280% Area of Effect damage and immobilizes the enemy for 1.5s.

Jack's deadly airborne concoction deals Attack * 70% Area of Effect damage.

Good fortune inevitably follows bad. Jack stuns targets for 0.5s after every 5 strikes.


Jack, being unpredictable, has an 40% chance to increase damage dealt by 50% for all squads.

“Stiff rum can drown most any battlefield sorrow.” When attacking, Jack grants all squads a 20% chance to reduce the total Enemy Squads’ Lethality by 50% for 2 turns.

Grants your squads' attacks a 50% chance to increase damage dealt by 50%.
| Skill | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 |
|---|---|---|---|---|---|
| Tidal Rush | 200% | 220% | 240% | 260% | 280% |
| Fermented Blow | 50% | 55% | 60% | 65% | 70% |
| Lucky Hit | 0.2s / 8 | 0.2s / 7 | 0.4s / 7 | 0.4s / 6 | 0.5s / 5 |
| Skill | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 |
|---|---|---|---|---|---|
| Wild Card | 8% | 16% | 24% | 32% | 40% |
| Rumhead | 10% | 20% | 30% | 40% | 50% |
| Dynamo | 10% | 20% | 30% | 40% | 50% |
There's no battlefield pick-me-up like Jack's special brew, healing your weakest hero by Attack * 15% with each basic attack.
A true admiral leads from the front, increasing Rally Squads' Lethality by 15%.
| Effect | Lv. 1–2 | Lv. 3–4 | Lv. 5–6 | Lv. 7–8 | Lv. 9–10 |
|---|---|---|---|---|---|
| Servant of Wine | 5% | 7.5% | 10% | 12.5% | 15% |
| Admiral of the Line | 5% | 7.5% | 10% | 12.5% | 15% |